Timeline for Factory for classes unknown at compile time
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 16, 2014 at 9:43 | vote | accept | uros calakovic | ||
| Feb 16, 2014 at 7:45 | answer | added | 200_success | timeline score: 3 | |
| Feb 15, 2014 at 20:00 | history | edited | Jamal | CC BY-SA 3.0 |
added 25 characters in body; edited title
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| Feb 15, 2014 at 18:38 | comment | added | uros calakovic | I would just provide the machine and the base classes or interfaces, and other users would define the concrete parts and actions they are able to perform, then create a machine instance add parts to it and start it. | |
| Feb 15, 2014 at 18:26 | comment | added | Simon Forsberg | I really don't see how "None of the subclasses are available at compile time." To me, it looks like all your subclasses are available at compile time. What exactly do you mean here? | |
| Feb 15, 2014 at 18:01 | answer | added | rolfl | timeline score: 4 | |
| Feb 15, 2014 at 17:47 | answer | added | palacsint | timeline score: 4 | |
| Feb 15, 2014 at 17:19 | comment | added | uros calakovic | I used Gear (and Lever) just as an example. It could be any class inherited from Part. | |
| Feb 15, 2014 at 14:18 | comment | added | Vojta | Just a question. How do you know class Gear and class Lever in the GenericsTests when you said that the Gear and Lever are somewhere else? | |
| Feb 15, 2014 at 11:46 | review | First posts | |||
| Feb 15, 2014 at 11:50 | |||||
| Feb 15, 2014 at 11:26 | history | asked | uros calakovic | CC BY-SA 3.0 |