Timeline for A Pong Game using C++
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Sep 23, 2020 at 13:18 | history | suggested | polfosol | CC BY-SA 4.0 |
Fixed a typo and formatting
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| Sep 23, 2020 at 13:14 | review | Suggested edits | |||
| S Sep 23, 2020 at 13:18 | |||||
| Sep 22, 2020 at 16:30 | comment | added | pacmaninbw♦ | It is a very good start. Also continue on with using UML, when you see a class get too large by itself in UML that's a good indication it's not following the single responsibility principle. A large class can be an aggregate of smaller classes. Try to make your base classes abstract classes if possible, that won't always be necessary. Experience will make you better. | |
| Sep 22, 2020 at 16:17 | comment | added | Eon | would you say it is mostly enough for software projects to adhere to the SOLID design principles for them to have a good class structure? I need something I can rely on to write good software every time! | |
| Sep 22, 2020 at 14:06 | history | answered | pacmaninbw♦ | CC BY-SA 4.0 |