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Timeline for A Pong Game using C++

Current License: CC BY-SA 4.0

5 events
when toggle format what by license comment
S Sep 23, 2020 at 13:18 history suggested polfosol CC BY-SA 4.0
Fixed a typo and formatting
Sep 23, 2020 at 13:14 review Suggested edits
S Sep 23, 2020 at 13:18
Sep 22, 2020 at 16:30 comment added pacmaninbw It is a very good start. Also continue on with using UML, when you see a class get too large by itself in UML that's a good indication it's not following the single responsibility principle. A large class can be an aggregate of smaller classes. Try to make your base classes abstract classes if possible, that won't always be necessary. Experience will make you better.
Sep 22, 2020 at 16:17 comment added Eon would you say it is mostly enough for software projects to adhere to the SOLID design principles for them to have a good class structure? I need something I can rely on to write good software every time!
Sep 22, 2020 at 14:06 history answered pacmaninbw CC BY-SA 4.0