Timeline for Can I draw a square with pixels more efficiently?
Current License: CC BY-SA 4.0
9 events
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| Sep 1, 2020 at 14:51 | history | edited | Dan Oberlam | CC BY-SA 4.0 |
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| Sep 1, 2020 at 13:23 | comment | added | Dan Oberlam | @MaxDZ8 Sure - when going parallel if your threads have poor work distribution you're going to have a bad time, but I already went into more detail than I intended/needed to on caching. I put a little caveat into there that MAPs need to change when going parallel | |
| Sep 1, 2020 at 13:23 | history | edited | Dan Oberlam | CC BY-SA 4.0 |
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| Sep 1, 2020 at 7:44 | comment | added | MaxDZ8 | Note nearby parallel pixel calls will devastate cache coherence (parallel threads must run 'away from each other' in CPU). Don't do that. | |
| Aug 31, 2020 at 23:21 | history | edited | Dan Oberlam | CC BY-SA 4.0 |
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| Aug 31, 2020 at 22:52 | comment | added | lcols19 | They don't have to be macros, I thought it'd make my code more readable not to have numbers but rather macros. | |
| Aug 31, 2020 at 15:09 | history | edited | Dan Oberlam | CC BY-SA 4.0 |
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| Aug 31, 2020 at 14:50 | history | edited | Dan Oberlam | CC BY-SA 4.0 |
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| Aug 31, 2020 at 14:38 | history | answered | Dan Oberlam | CC BY-SA 4.0 |