Timeline for A structure and helper functions for working with polar coordinates
Current License: CC BY-SA 3.0
4 events
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| Apr 22, 2013 at 18:33 | history | edited | zoul | CC BY-SA 3.0 |
Be less optimistic about the performance issues.
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| Apr 20, 2013 at 11:32 | comment | added | zoul | I have some experience developing games for the iPhone and I was surprised how fast the machines are; I seldom needed to drop into C for performance reasons. But you’re right, C is a reasonable default in this case. | |
| Apr 20, 2013 at 10:14 | comment | added | Nate |
+1, but note that this was tagged with ios, so unless this person's app is only targeting new iPhones (e.g. 5) and iPads, the modern hardware is still a pretty small computer. I've run into performance problems with mapping code before.
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| Apr 6, 2013 at 12:07 | history | answered | zoul | CC BY-SA 3.0 |