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Apr 22, 2013 at 18:33 history edited zoul CC BY-SA 3.0
Be less optimistic about the performance issues.
Apr 20, 2013 at 11:32 comment added zoul I have some experience developing games for the iPhone and I was surprised how fast the machines are; I seldom needed to drop into C for performance reasons. But you’re right, C is a reasonable default in this case.
Apr 20, 2013 at 10:14 comment added Nate +1, but note that this was tagged with ios, so unless this person's app is only targeting new iPhones (e.g. 5) and iPads, the modern hardware is still a pretty small computer. I've run into performance problems with mapping code before.
Apr 6, 2013 at 12:07 history answered zoul CC BY-SA 3.0