Welcome here!
First of all, you have a lot of vars for images. Consider using image lists, like:
CROSS_IMAGE_FILENAME = ['cross.png'] * 8 # or different list
crossImages = [pygame.image.load(filename) for filename in CROSS_IMAGE_FILENAME]
Camera and current position shoudshould be grouped into PointsPoints or something else, so instead of SomethingXSomethingX and SomethingYSomethingY you'll have something.xsomething.x and something.ysomething.y
mainCharactermainCharacter is better be named something like drawMainCharacterdrawMainCharacter. It is better to use verbs here for function names.
Exit == FalseExit == False condition could be written just as not Exitnot Exit
do you really want to read main character (front).png every loop iteration?
Use lists instead of lots of similarly named variables. Your vars are exactly the reason you have to write such long conditions:
if (keys_pressed[pygame.K_LEFT] and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates8) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates7) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates6) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates5) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates4) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates3) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates2) and not mainCharacterCoordinatesLeft.colliderect(treeCoordinates1) and not mainCharacterCoordinatesLeft.colliderect(crossCoordinates) and not mainCharacterCoordinatesLeft.colliderect(leftborder) and not mainCharacterCoordinatesLeft.colliderect(wellCoordinates) and not mainCharacterCoordinatesLeft.colliderect(trainCoordinates) and not mainCharacterCoordinatesLeft.colliderect(graveyardCoordinates)):
where it could be written something like that:
if keys_pressed[pygame.K_LEFT] not any(mainCharacterCoordinatesLeft.colliderect(obj) for obj in objects):
where objects is a list of all in-game objects like trees and houses
all blits should be moved to separate function like drawScene