Skip to main content

Timeline for Rubik's cube timer & scrambler

Current License: CC BY-SA 3.0

7 events
when toggle format what by license comment
Jan 12, 2016 at 10:57 comment added alecail @theosza Right.. At least I believe if he should try to avoid trivial nil operations, like reverse palindromic subsequences, and put the scramble sequence in a standard form, but as you said, just generating unbiased scramble is certainly not possible by just throwing a bunch a random moves..
Jan 12, 2016 at 10:22 comment added theosza Making a good cube scrambler is surprisingly hard. Might not matter when you just want to practise, but a competition-level scrambler should give an unbiased scramble (all cubes equally likely). The way to do this is generate a random (solvable) cube. Solve it using a near-optimal algorithm like Kociemba's algorithm. Then the scramble is the inverse of the solution moves. Neither the generating nor solving of the cube are trivial.
Jan 12, 2016 at 1:06 comment added Swluo Mhmm i completely didn't think about how by implementing a completely random scrambler that there will be such repeats. Thanks for pointing it out.
S Jan 11, 2016 at 21:52 history suggested Alexei CC BY-SA 3.0
Slightly improved readability
Jan 11, 2016 at 20:58 review Suggested edits
S Jan 11, 2016 at 21:52
Jan 11, 2016 at 20:36 review First posts
Jan 11, 2016 at 20:58
Jan 11, 2016 at 20:32 history answered alecail CC BY-SA 3.0